Virtual Reality will revolutionise filmmaking in the coming years. In 360° worlds, we can experience stories more intensively than ever before. But how does VR work? Which technologies are used, and which teams? And above all, how does the storytelling work?


Agenda

Fifty media professionals from throughout Germany came together to develop projects, network, and learn from each other. The Hackathon started at the same time for all participants: all 360° film production processes could be implemented in interdisciplinary project teams (journalists, designers, software developers, camera operators, sound designers, storytellers, producers, and directors), looking at aspects ranging from material development and 360° filming through to stitching, post-processing, and scoring. Filming took place at the Bavarian Film Centre, in the film and theatre props stores and the Bavarian Film Studios’ outdoor sets.


Highlights

Emmy Award winner Thomas Wallner (DEEP Inc., Polar Sea 360°) opened the half-day conference part of the event, followed by an intensive, three-day workshop with Nicolas Jolliet, one of the most experienced 360° cameramen in the world.


360° VR Hackathon Partners

First Movie Program
First Movie Programm
Support Program
of the Film Centre
Transmedia Bayern
Transmedia Bayern
Association
of the media industry
Film Fernseh Fonds Bayern
FFF Bayern
Bavarian
Film Foundation
Bayerischer Rundfunk
BR
Bavarian
Broadcasting Service
Arri Media
Arri Media
Film Production
Bavaria Film
Bavaria Film
Film Production
IRT
IRT
Institute for Broadcasting Technology
lrz
lrz
Leibniz Computing
Centre