Munich, 5 | 27–31 | 2019

Europe’s exclusive development lab for Spatial and Sensorial Narratives for Virtual Reality, Augmented Reality and 360° Film!

Immersive technologies are still evolving and changing in a breath-taking tempo, but the real challenge for creators is to understand the new grammar of spatial and sensorial narratives.

Still at the stadium of research and discovery international artists are already providing exciting and sparkling experiences, VR installations, VR and AR artwork, enchanting cinematicVR films and are pushing the boundaries of interactive and non-linear storytelling.

After the great successes in 2017 and 2018, we are now opening the application for the third edition: the European Creators’ Lab.

The European Creators' Lab is tailored for writers, directors, VR/AR developers, game designers, programmers, 360° filmmakers, techies, creative producers, journalists, media enthusiasts, artists and everyone with a solid professional background and a large portion of curiosity and open-mindedness.

What do we do?

The lab hosted 50 participants, partners and mentors from 23 nations each year and quickly evolved into a vibrant networking space. Here, creatives exchange their knowledge and develop ideas up to the first prototype together in teams, mentored by international experts. We focus on storytelling, content development and the creative challenges of immersive worlds.

The 5-day training is packed with intensive expert sessions, keynotes and hands-on workshops. It is a safe space to learn, explore, experiment and collaborate – in a totally competitive-free, multidisciplinary, creative, bubbling environment.

We are proud to welcome some of the best creators and experts as mentors: Lena Fischer, Hsin-Chien Huang, Tupac Martir, Elisabeth Mayer, Fabrizio Palmas, Michel Reilhac, Sara Lisa Vogl, Daniel 'Kip' Doornink, Liz Rosenthal, Lucas Rizotto, Barney Steel, Mads Damsbo, Ulrich Schrauth, Avinash Changa and Astrid Kahmke.

Head of the European Creators’ Lab is Astrid Kahmke, Bavarian Film Center.

Here are more impressions about participants and mentors from the previous years: xR Creators LAB 2018 and VR Creators LAB 2017

For whom

The European Creators' Lab is aimed at authors, directors, VR/AR developers, game designers, programmers, 360° filmmakers, technicians, creative producers, journalists, media enthusiasts, artists and everyone with a solid professional background and a large portion of curiosity and openness.


Applications closed: April 23, 2019
Lab: May 27th–31st, 2019

Place of event

Bavarian Film Center 
Bavariafilmplatz 7
82031 Gruenwald


We offer a small number of scholarships – following the rules of Creative Europe Media – for citizens with the nationality of: Albania, Bosnia-Herzegovina, Bulgaria, Croatia, Cyprus, Czech Republic, Estonia, Greece, Georgia, Hungary, Iceland, Latvia, Lithuania, Luxembourg, Former Yugoslav Republic of Macedonia, Malta, Moldova, Montenegro, Norway, Portugal, Romania, Slovakia, Slovenia, Serbia, Tunisia, Ukraine.

Participation in scholarships is exempt from cost sharing, but participants must cover their travel expenses. The scholarships will be selected by the jury. There is no legal claim for a scholarship.


Contribution Fee 1.785 € (incl. VAT)
includes participation in the lab and six nights in a hotel in Munich

Application Form
Terms of condition
Contact by e-mail


Hsin-Chien Huang

New Media creator Hsin-Chien Huang has a background in art, design, engineering and digital entertainment. His projects often involve large-scale interaction, performing, mechanical apparatus, algorithmic computations and video installations. For ”Chalkroom", which he realized together with Laurie Anderson, he has been awarded the Grand Prize Best VR Experience at the 74th Venice Film Festival in 2017 and received numerous other international prizes for his work.

Tupac Martir

Tupac Martir, founder and creative director of Satore Studio and Satore Tech, a globally recognized multidisciplinary art and creative studio. He leads a team of tech, development design, art and sensory talent that creates compelling and immersive experiences from concept to delivery. Tupac obtained his BFA from Creighton University and during his career he has evolved as multimedia artist providing production design, visuals and lighting direction in performance, fashion, music and art.

Lena Fischer

Lena Fischer is a media scientist and has discovered her passion for games and computer science at the University of Bayreuth. She studied games at the Technical University of Munich, where she successfully initiated the popular Game Jam for students and completed her Master's degree in Philosophy of Science and Technology. At FFF Bayern, she works as a funding officer for digital games. Before that, she worked at Ravensburger Digital and as a VR developer at Bayerischer Rundfunk. She teaches gaming, and her research focus is narration with interactive systems.

Michel Reilhac

Michel is a pioneer in Virtual Reality filming. His first VR film «Viens!» premiered at Sundance 2016. He is a thought-leader for hybrid forms of storytelling, and immersive, participatory, and interactive experiences.  He is also Head of Studies for the Venice Biennale College, and was Head of the Cross Media College at Scuola Holden, Torino, Italy between 2013 and 2016. Michel’s past includes his work as a contemporary dancer and producer of international tours for major dance companies.

Daniel ‘Kip’ Doornink

Founder VR DAYS EUROPE and founder/CEO XRBASE Amsterdam

Daniel started his career at a large Dutch corporate (ING) where he gained lots of hands-on experience with Design thinking, Scrum, Agile and Lean Startup techniques. He put his experience to good use mentoring start-ups at Rockstart Amsterdam and various other accelerators in Europe and the US. Early 2014 he started the Dutch community VRNL which currently holds over a thousand members, bringing together everyone passionate about VR in the Netherlands. A year later he organized the first European meetup at NUMA in Paris, uniting the Dutch, German, Belgian and French communities for the first time. Together with Benjamin de Wit he is founder of VRDAYS Europe, which in 2019 will celebrate it’s five year ‘Lustrum Edition’.

In August 2015 he joined the Parisian-based startup VideoStitch as their VP Strategic Partnerships. After working in Paris and Silicon Valley he returned to Europe to start the XRBASE in Amsterdam; a co-working hub and creative agency that produces immersive content with a strong focus on social- and cultural impact.

Liz Rosenthal

Liz is the Founder & CEO of “Power to the Pixel” and Programmer for Venice International Film Festival's Venice VR, the official competition section and Venice Production Bridge Finance Market. Liz is a board director of The Space (BBC and Arts Council England commissioning fund for digital arts projects), an advisory board member of Immerse UK whose content subgroup she runs and Mediamorfosis. She is a member of BAFTA, the International Academy of Digital Arts and Sciences and a fellow of the RSA.

Sara Lisa Vogl

Futurist, collaboratively exploring and constructing new virtual and augmented realities to inspire, unite and enrich humanity.

A background in communication arts &interactive media and in love with the idea of new worlds, Sara is on a mission to go beyond the status quo of what immersive virtual realities are and explore their diverse potentials for the future. Besides developing and directing XR experiences and setting up the content creation network XRBASE Sara is curating long-term VR trips and guiding people on these trips as the world’s first VR Shaman. In her free time you can find Sara networking, giving talks and holding workshops about mixed realities or DJing in VR at electronic music events. In her current engineering studies about humanoid robotics the berlin-based futurist is deepening her knowledge about sensors, haptics and the intersection between algorithms and real worlds. 

Lucas Rizzotto

Lucas is an award-winning VR/AR Director and Immersive Designer born in Brazil and based in Los Angeles. One of the pioneers of VR/AR narratives, Lucas’ immersive work pushes the boundaries of immersive storytelling, human connection and sensory technology, creating experiences that connect audiences in groundbreaking, emotional new ways. His directorial debut, „Where Thoughts Go“, premiered at the Tribeca Film Festival in 2018 and was known for making 20% of its audience cry. The project went on to win several awards, including a Unity Award, a Gold Telly Award and a Gold Halo Award. He’s currently working on a number of new VR/AR narratives in a number of different genres.

Elisabeth Mayer

She is a technical employee in the area of VR, and works in the application areas 3D, Game Engines, Virtual Reality and Animation. For over two years she has been working at the Leibniz-Supercomputing Centre (LRZ) in Garching in the area of Virtual Reality and Visualization (V2C). The V2C uses state-of-the-art technologies to offer support in the area of VR software and hardware, as well as data visualization. Initially as a working student, later as a technical employee, she worked in the processing and preparation of virtual reality applications for head-mounted displays and professional installations. Elisabeth specializes in game engines and 3D and uses this tool for various projects from architecture to data visualization. As part of her studies in Art and Multimedia BA, she also gained experience in VR exhibition at the Campus Exhibition of Ars Electronica 2017 and at Kunsthalle München.

Fabrizio Palmas


With a background in business administration and informatics, Fabrizio Palmas is the creative and technical director at straightlabs. Together with a multidisciplinary team he develops innovative trainings from concept to delivery. He´s known as one of the pioneers of Extended Reality (XR) trainings. Moreover, the Unity Certified Developer and Professional Scrum Master teaches at the University of Applied Management and at the Technical University Munich, where he´s also a Ph.D. Candidate. Fabrizio is currently researching in the fields of XR, gamification and motivation. He´s also working on new projects using immersive technologies and storytelling in fields like art, games, trainings and business.

 More about Fabrizio Palmas

Mads Damsbo


Mads, schooled a film producer, and an avid techno-optimist, founded Makropol straight out of filmschool, to explore how transmedia storytelling could immerse audiences in unprecedented ways. 6 years later – MAKROPOL is an award-winning independent studio working in the intersection of cinema, technology, live performance and installation with their works exhibited, screened, and featured in venues, galleries, and festivals all over the world. Their recent XR installation - Anthropia - saw audience traverse a 400 m2 virtual space matched to the real world playing an existential game of minigolf for up to an hour. 

Ulrich Schrauth

Ulrich Schrauth is initiator and artistic director OF VRHAM! Virtual Reality & Arts Festival in Hamburg. As head of immersive content at Tristan Theater- und Film GmbH he is also in charge of international artistic projects focusing on digital media. For more than ten years Ulrich Schrauth has been organizing, curating and managing festivals, theatre, and music productions, as well as working in Public relations and marketing. He was an artistic manager at Thalia Theater in Hamburg, artistic Production manager of Theater der Welt international Festival 2017 and worked for Sydney Festival among others. Ulrich Schrauth studied Performing Arts at "Folkwang Hochschule" in Essen and cultural management at "Hochschule Für Musik und Theater Hamburg".

Avinash Changa

Avinash is an all-rounder in the field of digital concepts and production techniques, and a true VR- evangelist. Since founding WeMakeVR in 2013 he’s become a much-requested speaker and guest for international conferences, TV-programs and other media covering Immersive Media. Highlights include BBC News Live, MIT’s EmTech, The Next Web, CodeMotion, and the Guangzhou International Innovation Festival in China. He often speaks about the role of Immersive Technologies such as AR, VR and MR in the future of other industries, and he’s passionate about its untapped potential. His mission is to bring meaningful applications and content to the world that improve quality of life for everyone.

Ersin Han Ersin

Ersin Han Ersin is artist and creative director of London based experiential studio Marshmallow Laser Feast. He has designed and directed for the likes of critically acclaimed Saatchi Gallery debut; We Live in an Ocean of Air, In The Eyes Of The Animal’, which won the Wired Innovation Award. Most recently, he and the team at MLF won the Tribeca Film Festival Storyscapes Award for Innovation in Storytelling and Best VR Film at VR Arles Festival for ‘TreeHugger, Wawona’.

Ersin’s work has been exhibited around the World including Lisbon Triennial, Sundance New Frontier, Tribeca Storyscapes, Istanbul Design Biennial, London, New York, and Shanghai. As a guest lecturer Ersin also teaches at Interactive Architecture Lab at Bartlett School of Architecture. Born in Turkey Ersin Han studied Visual Communication Design in Ankara and gained a master degree for  Computational Studio Arts at Goldsmiths University, London.

Astrid Kahmke

As Creative Director for the Bavarian Film Center Astrid is head of the " European Creators' Lab" for artistic and creative VR developers since 2017. She also has been curated the international "i4c events" revolving around sensorial narratives for several years. This year, and under her curation, the conference in July will develop in cooperation with the Filmfest München into an international competition and exhibition for narrative VR - as "Virtual Worlds".

The European Creators’ Lab is organized by the Bavarian Film Center Munich, with the support of Creative Europe – MEDIA Programme of the European Union and The Bavarian State Ministry of Digital.

European Creators’ Lab Partners

Friends & Supporters