Munich, 7 | 17–21 | 2017

Virtual Reality is the most innovative medium these days. The relationship between narrator and audience has to be redefined. Spatial narration requires special wisdom and new skills to create valuable and sustainable content for a 360° sphere. 

Europe’s exclusive training and development lab for Virtual Reality and 360° Film. VR Creators’ Lab provides a creative playground for passionate filmmakers and creative professionals from a wide range of backgrounds. You can learn about, improve and experiment with cutting-edge technologies for 360° film and full CG VR.

The 5-day training course in Muni consists of intense expert ses­sions, mentored pressure cooking development, guided rapid prototyping and group writing ses­sions. The lab also provides hands-on workshops in full CG VR and 360° shooting. It is a safe haven to learn, explore, experiment and work together – in a completely non-competitive, multidisciplinary, creative, sparkling and enjoyable environment.

Get more information about European Creators' Lab 2019 HERE!

Learning content

You will improve your technical skills, train your psychological knowledge, enhance your team competence and use rapid prototyping. Creativity, inspiration and expertise will come together in a mix of keynotes, case studies, hands-on workshops, design thinking sessions and content development.

Learning outcomes: VR Creators’ Lab provides an introduction to the cutting-edge technical, aesthetical, methodical and psychological state of spatial narration, ranging from programming and shooting to postproduction, including the use of design thinking and rapid prototyping methods.

For whom

The VR Creators’ Lab addressed to writers, VR developers, game designers, 360° filmmakers, creative producers and VR enthusiasts with the urge to create great content. All applicants had a professional background as a filmmaker or game designer or storyteller or VR developer or creative producer with working experience in their field.


Brett Leonard


As a leading visionary director and producer in the entertainment industry, Brett Leonard has set milestones in the history of VR. Paving the way of digital filmmaking directing his groundbreaking cult classic, “The Lawnmower Man” (1992) is considered one of the true progenitors of Virtual Reality production. He continues pioneering cutting-edge media formats of Virtual Reality following ethical frameworks to nourish human connectedness.

More about Brett Leonard

Sara Lisa Vogl


With a background in communication design (focus interactive media), Sara is in love with the idea of new worlds and explores the potentials of VR and AR. Especially fascinated by UX & art in VR, she is working on her VR game ‚Lucid Trips‘, teaches VR at Design Factory International Hamburg and guides long-time VR Trips. A passionate advocate of sharing & caring, Sara is an active member of the international and local VR community. She is currently setting up VR Base Berlin.

Kynan Eng

University of Zurich / ETH Zurich / Switzerland

As researcher and entrepreneur (co-founded 5 VR startups), Kynan has made contributions to both scientific knowledge and practice in VR for over 15 years. In his work at the University and ETH Zurich, he has investigated collective interaction effects in mixed reality, as well as the physiological and neural effects of manipulations within VR environments. The results of his work led to one of the first systems for VR-based neurorehabilitation.

Nicolas Jolliet

DEEP Inc. / Canada

Nicolas has spent over 20 years traveling and hunting for pictures, sounds and stories. In the past 5 years he has specialized in aerial videography, flying his cameras in the world’s most demanding environments including Africa, the Amazon, India and Borneo. At DEEP, Nico is working as Head of R&D and as a 360° cinematographer. He is developing VR video and audio capture systems and workflows.

Thomas Wallner

DEEP Inc. / Canada

Thomas, Founder & CEO of DEEP, is a producer, writer and director working in film and interactive media who received numerous honors incl. 2 Emmy Awards. Currently Thomas and his team are focusing on developing the language for cinematic storytelling in VR. DEEP is developing LIQUID CINEMA, a software platform and toolset that allows to create and distribute story based 360 and VR content across the web, mobile and VR devices.

Robert Hoffmeister

Milkroom Studios / Germany

Robert joined Industrial Light & Magic in 2002 where he worked as lead artist and sequence sup. on many films incl. «Pirates of the Caribbean», «Harry Potter» and «Star Wars». In 2011, he joined Disney as VFX sup. and stereoscopic director and in 2012 Trixter Film. 2014 Robert founded Milkroom Studios, a digital entertainment company which creates leading solutions, from mobile and location based games over AR to VR theme park rides for international clients.

James Kaelan

Wevr / USA

James Kaelan is a filmmaker, VR simmaker, and producer whose films and simulations have screened at festivals around the world—including Sundance, Slamdance, SFIFF, Tribeca, and AFI FEST. He currently serves as the Director of Development & Acquisitions at Wevr, and is a co-founder of the crowdfunding and distribution platform, Seed&Spark. He is the former editor of both BRIGHT IDEAS and MovieMaker Magazine.

Fabrizio Palmas

straightlabs / Germany

With a background in business administration, Fabrizio Palmas is a creative and technical director at straightlabs. Fabrizio leads a team of software developers, art and game designers. Together with his team he develops innovative trainings for enterprises based on virtual, augmented, and mixed reality. Moreover, the Unity Certified Developer teaches at the University of Applied Management

More about Fabrizio Palmas

Astrid Kahmke

Bavarian Film Centre / Germany

With a background as internationally acknowledged film producer Astrid Kahmke is Creative Director of the Bavarian Film Center. She helmed the prestigious First Movie Program and has developed innovative formats such as the „Immersive Storytelling Hackathon“ or the „Writers’ Room:Lab“. Since 2016 she curates the international „i4c events“ in Munich. As passionate storyteller and fascinated by future technologies she is head of the „VR Creators’ Lab“.

Prof. Inga von Staden

Film Academy Baden-Württemberg / Germany

Inga worked after her studies in Israel and New York for German TV until she migrated 1995 as creative producer into digital media. Since 1999 she is coaching media companies and institutions as innovation consultant and group facilitator. She initiated and runs the Interactive Media Department at the Film Academy Baden-Württemberg, is on the programme board of the FMX and an assessor for the technology funding scheme ProFIT of the Berlin Senate.

Clarence Dadson

Design4real / Munich

Clarence Dadson is CEO and Creative Director of Design4real. His main focus is Virtual Reality, 360° Video production and content creation. Clarence can look back on over 16 years of experience in 3D Animation and creating on- and offline applications. As an early adopter he is always in touch with the lastest technologies when it comes to design. Clarence is also the initiator of the 360° VR Community Meetings in Munich and co-organiastor of the Virtual Reality Meetup Community EU VR.

Rapid prototyping was a brilliant way to dive into developing ideas with like minded people, giving birth to ongoing creative collaborations.


About the VR Creators’ Lab in the blog from Paula Kehoe

Creative Europe Media reports about the VR Creators’ Lab
«Erstes VR Creators Lab sorgt international für Aufsehen» in German

The VR Creators’ Lab is part of the Creative Europe Media training initiative »VR Accelerator Europe«, organized by the Bavarian Film Centre Munich with the support of Creative Europe – MEDIA Programme of the European Union and Bavaria Film Studios. Head of VR Creators’ Lab is Astrid Kahmke.

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